pedal heels Aluminum Pedal Tray & Heel Rest (Generation 2) – Advanced SimRacing
SKU: 9699575187
pedal heels

pedal heels Aluminum Pedal Tray & Heel Rest (Generation 2) – Advanced SimRacing

Sale price$19.48 Regular price$21.64
Save 10%

Pay in installments of $5.41 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 6 - Jul 11

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

pedal heels Aluminum Pedal Tray & Heel Rest (Generation 2) – Advanced SimRacingDESCRIPTION Brand New Generation 2 Pro Aluminum Pedal Tray & Heel Rest design which allows for industry leading compatibility and maximum adjustability for the position of your pedals. The Pro's Pedal Tray is the thickest and sturdiest out of all our range of chassis, giving you a perfect "no flex" experience, no matter your selection of pedal. Mounts on top of your ASR chassis' base Compatible with a wide range of pedal sets from all major

DESCRIPTION
  • Brand-New Generation 2 Pro Aluminum Pedal Tray & Heel Rest design which allows for industry-leading compatibility and maximum adjustability for the position of your pedals. The Pro's Pedal Tray is the thickest and sturdiest out of all our range of chassis, giving you a perfect "no flex" experience, no matter your selection of pedal.
  • Mounts on top of your ASR chassis' base
  • Compatible with a wide range of pedal sets from all major manufacturers
SPECIFICATIONS
  • Pedal support plate vertical height range : 2 inches up and down, with an additional range of 1 inch if you flip the bent steel pedal plate upside down (applicable only when the top pedal plate is installed at a 25 degree angle)
  • Top pedal plate angle range : 15 to 55 degrees
WHAT'S INCLUDED
  • 2 x Aluminum Profile 3" x 18" x 1.5" (Matte Black Powder Coat)
  • 1 x Left Side Mounting Plate (ASR-D076)
  • 1 x Right Side Mounting Plate (ASR-D078)
  • 8 x M8 16mm Socket Head Screw
  • 4 x M8 25mm Socket Head Screw
  • 4 x M8 T-Nuts
REQUIRED TOOLS
  • 6mm Allen key
  • 13mm Wrench
COMPATIBILITY
  • CHASSIS
    • The Aluminum Pedal Tray is compatible with all ASR Chassis' 
    • The Aluminum Pedal Tray is only compatible with ASR Chassis'
  • PEDALS
    • Heusinkveld Sim Pedal Sprint and Ultimate
    • Meca CUP1 Sim Racing Pedals
    • VRS Direct Force Pro Pedals
    • Fanatec (all models, including the V3 CSL Elite)
    • Thrustmaster (all models)
    • Logitech (all models)
    • Any pedal sets that can be "hard mounted" on a steel base
    • And much more (please inquire for more compatibility options)
SHIPPING AND LEAD TIME
  • FREE SHIPPING to all of the Continental U.S. and Canada (excluding Yukon, Northwest Territories & Nunavut). 
  • We ship from Montreal in Canada
  • Our typical lead time before shipping out orders is 5 to 7 business days. This varies depending on the purchased items and our shipping queue.
  • Once the items have shipped, transit time typically takes between 2 and 4 business days
  • Please note that all large items, such as our SimRacing Chassis, Monitor Stands and Racing Seats, might not arrive on the same day as other parts of your order. Because of their weight and size, these boxes get sorted differently at our shipping partner's logistics hub.
WARRANTY

Advanced SimRacing-brand products come with a free and complete lifetime replacement warranty that covers any and all hardware durability issue and damage stemming from proper assembly and residential usage of the product. All hardware parts, aluminum beams and steel plates or gussets are covered under this warranty. Please contact [email protected] for information or claims in regards to this lifetime warranty.

Warranty coverage limitations:

  • Any condition resulting from other than ordinary residential wear or any use for which the product was not intended, such as use in rental, contract trade or commercial use
  • Any condition resulting from incorrect or inadequate manipulation, maintenance or care of the product
  • Damage resulting from misuse, abuse, negligence, accidents or shipping damage
  • Any aesthetic damage such as scratches and chipping that might occur during normal residential manipulation, assembly and operation of the product
  • Normal and expected wear and tear
  • Damages incurred during transportation by our shipping partners or by the customers upon reception of the product
  • Dissatisfaction due to buyer's remorse.
    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 9699575187

    Discover Niche Categories That Outsell pedal heels

    Top-Converting Item to Boost Your Average Order

    4.5 ★★★★★
    Based on 300 reviews
    Sort
    Highest Rating
    Newest First
    Oldest First
    Product Reviews
    R
    Verified Purchase
    robert thompson
    Los Angeles, US
    ★★★★★ 5
    Don't peek at the next page.
    Format: Hardcover
    Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 6, 2022
    V
    Verified Purchase
    Vincent Marias
    Los Angeles, US
    ★★★★★ 5
    The Bible, if it was good
    Format: Hardcover
    I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 29, 2024
    J
    Verified Purchase
    Joan Rubio
    Port Orchard, US
    ★★★★★ 5
    Imprescindible
    Format: Hardcover
    Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on October 15, 2025
    P
    Verified Purchase
    Piotr S.
    Waukegan, US
    ★★★★★ 5
    good quality
    Format: Hardcover, Format: Hardcover
    Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on February 13, 2019
    T
    Verified Purchase
    Tyler aldrich
    Waukegan, US
    ★★★★★ 4
    An Invaluable Book
    Format: Hardcover, Format: Hardcover
    Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 11, 2023

    recommand products