jhs pedals emperor v2 EMPEROR V2 – JHS Pedals
SKU: 3983481753
jhs pedals emperor v2

jhs pedals emperor v2 EMPEROR V2 – JHS Pedals

Sale price$26.71 Regular price$29.68
Save 10%

Pay in installments of $7.42 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 6 - Jul 11

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

jhs pedals emperor v2 EMPEROR V2 – JHS PedalsCHORUS VIBRATO In 2014 we brought you the Emperor V1, a 100% Analog Chorus Vibrato with Tap Tempo. Now in 2018 we are proud to bring you the Emperor V2! There are two ways to look at the JHS Pedals Emperor Analog Chorus Vibrato pedal. The Emperor V2 is a vintage correct effect that absolutely nails the hard to find sound of the Arion SCH 1 but it's also a do it all modulation solution whether you want a subtle sheen, convincing rotary simulation, or

 

CHORUS / VIBRATO

In 2014 we brought you the Emperor V1, a 100% Analog Chorus/Vibrato with Tap Tempo. Now in 2018 we are proud to bring you the Emperor V2!

There are two ways to look at the JHS Pedals Emperor Analog Chorus/Vibrato pedal. The Emperor V2 is a vintage-correct effect that absolutely nails the hard-to-find sound of the Arion SCH-1...but it's also a do-it-all modulation solution whether you want a subtle sheen, convincing rotary simulation, or seasick vibrato. It utilizes a Bucket Brigade 3207 chipset to deliver the warmth of ‘80s-style analog chorus pedals and we've added enough onboard and outboard control to put you in command of every aspect of the Emperor’s voice. Whether spreading its warm tones or icy sheen to a pristine-sounding stereo rig, or utilizing an external expression pedal to cop realistic rotary speaker sounds on a blues gig, the Emperor can do it all.

 

SO MUCH MODULATION

We call the Emperor an analog chorus/vibrato. That’s just because calling it a true analog chorus/pitch vibrato with tap tempo/waveform selection/rotary speaker simulation/true stereo output/and more pedal would have been a pain to write every time.

- The glorious tones of a real-deal, 3207 chipset bucket brigade topology
- Mini toggle switch selects between chorus and vibrato effects
- Three available waveform types (sine, square, and triangle)
- Intuitive controls for Volume, EQ, Speed, and Depth

 

UPDATED TONE SHAPING CAPABILITIES

Making a good thing better? Yes please. The Emperor V1 had a Tone control which has now become the EQ control in the Emperor V2. We've replaced the passive tone control in the V1 with an active EQ control that functions as a Tilt. You'll now have much more tone shaping capability in the V2. The overall EQ control is much improved in the Emperor V2 and you will not lose any low-end sometimes commonly found with chorus/vibrato pedals.

 

IN-DEPTH TEMPO CONTROL

To control the rate of the Emperor’s effect, simply turn the Speed knob up and down or tap the tap tempo footswitch. Or for the more adventurous among us...plug in an expression pedal for variable control in real time. And you can even slave the pedal to other tap-controlled pedals for rhythmic consistency across all your effects.

- Control the rate with the onboard Speed knob or tap tempo footswitch
- Tap/Exp mini switch on the left side of the pedal controls the side-mounted Tap/Exp TRS jack
- Use an external source to control the rate in the Tap Out setting (works great with our Panther Cub Delay and Unicorn pedals).
- LED indicator notifies you of the effect’s tempo, even when disengaged

 

A FEW EXTRAS

You knew we would throw in a few extra features for you, didn’t you? Of course we did. When designing the Emperor, we conveniently and inconspicuously tucked in stereo output and the ability to select between buffered or true-bypass operation.

- Plugging TRS splitter cable into the output jack is all it takes to wring true stereo output from the Emperor
- Internal switch changes from buffered to true-bypass operation**
- High-quality buffer helps drive long cable runs and in-depth pedal setups while restoring high-end loss

 

THIS PEDAL REQUIRES STANDARD 9V DC NEGATIVE POWER, CONSUMES 57 MA, AND MEASURES 2.6"X4.8"X1.6"

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 3983481753

Discover Niche Categories That Outsell jhs pedals emperor v2

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 2444 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
R
Verified Purchase
robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Alexandria, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Charlottesville, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 11, 2023

recommand products